Name |
To hit |
Damage dice modifier |
Weight Modifier |
Value |
Sold in shops? |
Special |
Elven |
+2 |
-- |
-10% |
200% |
yes |
-- |
Dwarven |
-- |
+10% |
+10% |
150% |
yes |
-- |
Gnomish |
-- |
-10% |
-20% |
90% |
yes |
-- |
Grippli |
-- |
-15% |
-30% |
100% |
yes |
-- |
Lizardman |
-- |
+20% |
+15% |
100% |
yes |
-- |
Rattikin |
+1 |
-10% |
-15% |
115% |
yes |
-- |
Felpurr |
-- |
-- |
-10% |
110% |
yes |
-- |
Ursan |
-- |
+30% |
+60% |
200% |
yes |
-- |
Vargr |
-- |
-- |
-5% |
150% |
yes |
x1.1 vs. people and humanoids |
Kyrral |
-- |
-- |
+10% |
125% |
yes |
x1.1 vs. evil |
Kobold |
-- |
-10% |
-20% |
80% |
yes |
-- |
Orcish |
-- |
+20% |
+20% |
130% |
yes |
-- |
Ogrish |
-2 |
+50% |
+150% |
200% |
yes |
-- |
Broken |
-5 |
-90% |
+50% |
1% |
no |
-- |
Rusty |
-2 |
-25% |
-- |
50% |
no |
Metal weapons only |
Cheap |
-1 |
-- |
-- |
85% |
yes |
-- |
Ornamental |
-3 |
-20% |
+10% |
350% |
no |
Metal weapons only |
Hunter's |
-- |
-- |
-- |
120% |
yes |
x1.2 vs. animals |
Forester's |
-- |
-- |
-- |
120% |
yes |
x1.2 vs. plants |
Quality |
+1 |
+10% |
-- |
130% |
yes |
-- |
Runed |
+5 |
+10% |
-- |
200% |
no |
-- |
Majestic |
+2 |
+75% |
+20% |
500% |
no |
-- |
Bone |
-- |
-- |
-10% |
90% |
no |
Wooden weapon only - Makes weapon hurt by acid, ignore rot |
Stone |
-- |
+5% |
+10% |
90% |
no |
Wooden weapon only - Makes weapon hurt by acid, ignore fire and rot |
Metal |
-- |
+10% |
+15% |
100% |
no |
Wooden weapon only - Makes weapon hurt by acid and rust, ignore fire and rot |
Dragonbone |
-- |
+10% |
-- |
150% |
no |
Wooden weapon only - Makes weapon hurt by acid, ignore rot |
Iron |
-- |
-- |
-- |
120% |
no |
Metal weapon only - x1.1 vs. demons, x1.2 vs. faeries |
Silver |
-- |
-- |
-- |
200% |
no |
Metal weapon only - x1.1 vs. undead, x1.2 vs. lycanthropes - makes weapon ignore rust |
Silver |
-- |
-10% |
+40% |
300% |
no |
Metal weapon only - x1.2 light brand - makes weapon ignore rust |
Crystal |
-- |
+10% |
-- |
150% |
no |
Metal weapon only - makes weapon ignore acid and rust - allows (scintillating) ego type |
Emerald |
-- |
+25% |
-- |
350% |
no |
Metal weapon only - x1.3 acid brand - makes weapon ignore acid and rust - allows (scintillating) ego type |
Topaz |
-- |
+25% |
-- |
350% |
no |
Metal weapon only - x1.3 lightning brand - makes weapon ignore acid and rust - allows (scintillating) ego type |
Ruby |
-- |
+25% |
-- |
350% |
no |
Metal weapon only - x1.3 fire brand - makes weapon ignore acid and rust - allows (scintillating) ego type |
Sapphire |
-- |
+25% |
-- |
350% |
no |
Metal weapon only - x1.3 frost brand - makes weapon ignore acid and rust - allows (scintillating) ego type |
Diamond |
-- |
+60% |
-- |
400% |
no |
Metal weapon only - makes weapon ignore acid and rust - allows (scintillating) ego type |