| Name | To hit | Damage dice modifier | Weight Modifier | Value | Sold in shops? | Special |
| Elven | +2 | -- | -10% | 200% | yes | -- |
| Dwarven | -- | +10% | +10% | 150% | yes | -- |
| Gnomish | -- | -10% | -20% | 90% | yes | -- |
| Grippli | -- | -15% | -30% | 100% | yes | -- |
| Lizardman | -- | +20% | +15% | 100% | yes | -- |
| Rattikin | +1 | -10% | -15% | 115% | yes | -- |
| Felpurr | -- | -- | -10% | 110% | yes | -- |
| Ursan | -- | +30% | +60% | 200% | yes | -- |
| Vargr | -- | -- | -5% | 150% | yes | x1.1 vs. people and humanoids |
| Kyrral | -- | -- | +10% | 125% | yes | x1.1 vs. evil |
| Kobold | -- | -10% | -20% | 80% | yes | -- |
| Orcish | -- | +20% | +20% | 130% | yes | -- |
| Ogrish | -2 | +50% | +150% | 200% | yes | -- |
| Broken | -5 | -90% | +50% | 1% | no | -- |
| Rusty | -2 | -25% | -- | 50% | no | Metal weapons only |
| Cheap | -1 | -- | -- | 85% | yes | -- |
| Ornamental | -3 | -20% | +10% | 350% | no | Metal weapons only |
| Hunter's | -- | -- | -- | 120% | yes | x1.2 vs. animals |
| Forester's | -- | -- | -- | 120% | yes | x1.2 vs. plants |
| Quality | +1 | +10% | -- | 130% | yes | -- |
| Runed | +5 | +10% | -- | 200% | no | -- |
| Majestic | +2 | +75% | +20% | 500% | no | -- |
| Bone | -- | -- | -10% | 90% | no | Wooden weapon only - Makes weapon hurt by acid, ignore rot |
| Stone | -- | +5% | +10% | 90% | no | Wooden weapon only - Makes weapon hurt by acid, ignore fire and rot |
| Metal | -- | +10% | +15% | 100% | no | Wooden weapon only - Makes weapon hurt by acid and rust, ignore fire and rot |
| Dragonbone | -- | +10% | -- | 150% | no | Wooden weapon only - Makes weapon hurt by acid, ignore rot |
| Iron | -- | -- | -- | 120% | no | Metal weapon only - x1.1 vs. demons, x1.2 vs. faeries |
| Silver | -- | -- | -- | 200% | no | Metal weapon only - x1.1 vs. undead, x1.2 vs. lycanthropes - makes weapon ignore rust |
| Silver | -- | -10% | +40% | 300% | no | Metal weapon only - x1.2 light brand - makes weapon ignore rust |
| Crystal | -- | +10% | -- | 150% | no | Metal weapon only - makes weapon ignore acid and rust - allows (scintillating) ego type |
| Emerald | -- | +25% | -- | 350% | no | Metal weapon only - x1.3 acid brand - makes weapon ignore acid and rust - allows (scintillating) ego type |
| Topaz | -- | +25% | -- | 350% | no | Metal weapon only - x1.3 lightning brand - makes weapon ignore acid and rust - allows (scintillating) ego type |
| Ruby | -- | +25% | -- | 350% | no | Metal weapon only - x1.3 fire brand - makes weapon ignore acid and rust - allows (scintillating) ego type |
| Sapphire | -- | +25% | -- | 350% | no | Metal weapon only - x1.3 frost brand - makes weapon ignore acid and rust - allows (scintillating) ego type |
| Diamond | -- | +60% | -- | 400% | no | Metal weapon only - makes weapon ignore acid and rust - allows (scintillating) ego type |